LVC TRAINING

Modeling & Simulation

Our sophisticated modeling and simulation training platforms integrate live, virtual and constructive (LVC) assets in a fully networked and secure environment to help America’s armed forces train like they fight.

ENVIRONMENTS FOR REAL-WORLD TRAINING

Success on the modern battlefield is a complex and rapidly evolving pursuit, as new enemies and technologies continue to emerge. The only way to ensure readiness in the face of this shifting landscape is for warfighters to train using the same scenarios, obstacles, and teamwork that they’ll use on the field of battle, no matter how it changes.

At Alion, we help warfighters train like they fight, using advanced modeling and simulation technology. By creating environments that mimic real-world situations, we provide an opportunity for warfighters to prepare in ways that would otherwise be difficult, dangerous, and expensive. Our secure, comprehensive solutions encompass software, hardware, and networks to bring together LVC assets in a fully-integrated, unified training battlespace. With practical military experience, our training professionals partner with clients to conduct successful events that meet all desired training objectives, while ensuring that the results of each simulation are applicable to the real world.

OUR MODELING & SIMULATION SOLUTIONS

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PERFORMANCE ANALYSIS

Our experience modeling and analyzing complex systems means we can identify where performance gains can be achieved and which trade-offs give the greatest benefit.

ADVANCED
MODELING

We develop detailed, physics-based computer models and databases to generate behavior, terrain, and visualization for a realistic environment.

SIMULATION DEVELOPMENT

Our simulation technologies incorporate gaming, synthetic, virtual, and real-world environments to maximize visualization and response.

SOFTWARE & INTEGRATION

Our experts quickly create and deliver distinct simulations, trainers, and systems into an integrated, interconnected network environment.

FEATURED WORK

JOINT SEMI-AUTOMATED FORCES (JSAF)

As the core simulation application used for Navy synthetic and classroom training, JSAF is currently deployed in Navy Training Centers (TTG’s, ATG’s), Joint Staff J7, NAVAIR trainers, Office of Naval Research (ONR), Australian Defense, Royal Australian Navy, Canadian Defense, and throughout the United Kingdom Royal Navy. This custom application provides realistic tactical-level interactions to support operational decision-making in joint training activities.

JOINT SIMULATION BUS (JBUS)

JBUS reduces the effort and risk associated with gateway development by providing a common framework for data translation between disparate components, systems, and architectures. It is built on an extensible, plug-in-based public architecture and provides a low-cost and low barrier-to-entry solution that meets current and emerging architectural needs.

JBUS is currently deployed in Navy Training Centers (TTG’s, ATG’s), Joint Staff J7, Army PEOSTRI, USAF DMOC/DMON, NAVAIR Trainers, and Navy Trainers. Rapid integration and configuration in new environments are hallmarks of JBUS installation.

REAL-TIME AUTOMATED VISUALIZATION ENVIRONMENT (RAVE)

RAVE provides whole-world training using a commercial game engine as a baseline. We overcame the traditional game engine limitations of small terrain play boxes, curved earth, and native simulation interoperability to develop this tool in support of integrated LVC training activities. RAVE is currently used to support Navy training in exercises scaling more than 150,000 platforms.

TRAINING EVENT MANAGEMENT

Our training management professionals plan and conduct training events from conception to operation. They interact with training audience representatives and identify technical requirements for satisfying training objectives; coordinate with Modeling and Simulation systems engineers to ensure the network, hardware, and software systems are integrated; and plan for and operate the modeling and simulation training environment.

SERIOUS GAMES

Alion’s game-engine-agnostic approach allows us to create game-based solutions tailored to the training requirement. We are pioneering a completely virtual environment development workflow to allow rapid development of complex, large-scale interior virtual environments. Our requirements definition and development processes allow us to produce trainers in parallel with curriculum and ship development.

These include U.S. Navy Courses of Instruction (CIN) across Surface Navy pipelines, helping train Navy shipboard operators and maintainers on DDG, LHD, and LCS Machinery Control Systems (MCS), Integrated Bridge Navigation Systems (IBNS), and Navigation System Technician (NST) systems. These trainings are deployed at the Surface Warfare Officers School (SWOS), Littoral Combat Ship (LCS) Training Facility (LTF), LCS Training Squadron (LCSRON), and the Center for Surface Combat Systems (CSCS) to help the warfighters of today drive the missions of tomorrow.

MEET OUR BUSINESS LEADERS

Terri Walker-Spoonhour, Senior Vice President
Terri Walker-Spoonhour is an Alion senior vice president and leader of the Distributed Simulation Group (DSG), where she is responsible for a $250M portfolio of programs and capabilities delivering agile engineering, sustainability, logistics, modeling, simulation, training, analysis, aviation and weapon systems, and IT solutions.

To learn more about Alion's modeling and simulation solutions, contact us today.

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