Merging Realities for Maximum Results
The nature of how we interact with computers is changing. Current technology enables users or trainees to be immersed into virtual, augmented, and mixed reality environments that provide a level of interaction that was not previously possible.
Through our cutting-edge virtual technology solutions, we develop training that allows users to take advantage of their natural senses and innate reactions to make the training environment more realistic and, thereby, more effective in preparing for real-world mission situations.
OUR MIXED REALITY SOLUTIONS
Our designers work with you to develop environments for training that vividly and accurately reflect the real-world environments that users will encounter on the field of battle.
Our virtual reality training immerses users into the battlespace as if they were actually there, so they can use their senses to respond and analyze information more quickly and effectively.
By providing data on a wearable device that overlays the real-world environment, augmented reality let warfighters quickly fuse and respond to disparate sets of information.
Our mixed reality trainers bring together the real-world with computer-generated representations to allow users to seamlessly interact with both in a cohesive, interoperable environment.
VIRTUAL BRIDGE TRAINER
Alion is a large company that has the agility and cohesion of a small company. To develop the Virtual Bridge trainer, we were able to leverage components from different groups across the company to develop a solution in less than two months. We brought in 3-D models of ship bridges and used our existing game engine framework to rapidly allow users to virtually walk around the bridge of a ship and interact with specific components in an LVC environment.
The result is a virtual reality training environment built from the specs of a real Navy vessel, which can interact with other trainers across platforms for a truly integrated training experience.
REAL-TIME AUTOMATED VISUALIZATION ENVIRONMENT (RAVE)
RAVE enables whole-world training using a commercial game engine as a baseline, providing live streaming, full-motion video, and imagery products for use during synthetic training. We overcame the traditional game engine limitations of small terrain play boxes, curved earth, and native simulation interoperability to develop this tool in support of integrated LVC training activities.
RAVE is currently used to support Navy training in exercises scaling more than 150,000 platforms and is deployed in integrated phase Navy Fleet Synthetic Training, COCOM exercises (Talisman Saber, Austere Challenge, Bold Alligator), and Fleet Battle Experiments.
MEET OUR BUSINESS LEADERS
Katie Selbe, Senior Vice President
Katie Selbe is the Senior Vice President and General Manager of Alion’s Cyber Network Solutions Group. Katie leads a portfolio of programs and capabilities delivering cross-domain network engineering, cyber hardening and operations; modeling and simulation; live, virtual and constructive training; and big data analysis, cloud architecture and integrated Ai. Katie has a wealth of industry knowledge in the cyber and intelligence arena and an outstanding track record of operational excellence, program growth and strategy.